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P.S. I don’t normally make the white walls enclosing the battle or Frisk’s soul glow like this, but I figure the walls would probably glow if they were flaring up because someone was pressing against them.
Frisk’s soul is casting more light than usual because they drew it outside their body themselves, which takes an extra expenditure of energy on their part.
This page was an interesting exercise in translating two-dimensional game graphics into 3-D movement.
Between that and the extra elements like blood and sweat to keep track of, multiple light sources, numerous moving components whose positions relative to the floor and pillars had to stay consistent, action shots, unusual angles and poses, and needing to keep the light direction consistent and remember all the shadows the people and objects were casting on each other, this was probably the most artistically challenging thing I’ve ever drawn.