The stairwell has been destroyed; she needs to find a way through a hole in the ceiling in order to progress.
And all the while, the stakes are rising, and layers of the story are being peeled back to reveal how her world came to fall apart like this.
As I took a break from editing this scene to sneak, fight and problem-solve my way through someone else's story, I couldn't help but get a sudden sense of deja vu.
So, here I am, playing a game with a brave and stubborn non-combatant protagonist, and the storyline alternates between said protagonist's attempts to progress, and the ways in which that progress reveals the story that created this mess...
I'm writing an adventure game.
If she's lucky, by the time she finds her friend, neither of them will be dead.
If fate frowns, they all perish.